50 free Super Smash Bros. trivia questions with answers — technology quiz, new questions added Aug 2026.
41 free Super Smash Bros. trivia questions with answers. Smash Bros trivia across every game in the series, from the 1999 Nintendo 64 original that began life as a prototype called Dragon King, through Melee's 13-month crunch, Brawl's Subspace Emissary and its first third-party guests, the 3DS and Wii U games' fan ballot, and Super Smash Bros. Ultimate's 89-fighter roster and record-breaking sales. Expect questions on the rosters (which four fighters were unlockable in the first game, which two Fire Emblem lords debuted outside Japan in Melee, who closed out Ultimate's DLC), the mechanics (damage percentages, Smash Balls, Final Smashes, wavedashing), the people (Masahiro Sakurai, Satoru Iwata as programmer, Shigeru Miyamoto's demo verdict) and the competitive scene, including the year Nintendo tried to pull Melee from EVO. Easy questions open the set; the later ones are for people who read the Smash Bros. Dojo daily. Every answer has been checked against a reference page and each question shows its citation.
30 of 50 questions with answers and explanations. Play the quiz
Q 01Who created the Super Smash Bros. series?
Masahiro Sakurai
He had already created Kirby at HAL Laboratory when he was 19; Iwata handled the programming on the first Smash.
Q 02Instead of a health bar, how does Super Smash Bros. track how hurt a fighter is?
A damage percentage that rises
The higher the percentage, the further a hit sends you, so the goal is to knock rivals off the stage rather than to zero.
Q 03What was the working title of the prototype that became Super Smash Bros.?
Dragon King: The Fighting Game
Sakurai built it without permission and only showed Miyamoto once the four-character demo was balanced.
Q 04Which four fighters were in the demo that persuaded Shigeru Miyamoto to allow Nintendo characters in Smash?
Mario, Fox, Samus and Donkey Kong
Miyamoto had initially rejected the idea of using Nintendo's characters at all.
Q 05Which studio developed the original Super Smash Bros. for the Nintendo 64?
HAL Laboratory
The same studio made Kirby; the game reached Japan on 21 January 1999 and North America that April.
Q 06How many playable fighters did the original 1999 Super Smash Bros. have?
12
Eight were available from the start and four - Luigi, Ness, Jigglypuff and Captain Falcon - had to be unlocked.
Q 07Which of these was an unlockable, not a starting, fighter in the first Super Smash Bros.?
Ness
The EarthBound hero was one of four secret characters alongside Luigi, Jigglypuff and Captain Falcon.
Q 08Which future Nintendo president handled the programming on the first Super Smash Bros.?
Satoru Iwata
Iwata later encouraged Sakurai to keep directing the series after he left HAL in 2003.
Q 09Which giant glove is the classic final boss of Smash's single-player mode?
Master Hand
Crazy Hand joined as its erratic left-handed partner in Melee; Tabuu is the villain of Brawl's story mode.
Q 10Super Smash Bros. Melee was famously developed in how many months?
13
It launched in Japan on 21 November 2001 and sold 358,525 copies in its first week there, the fastest-selling GameCube game.
Q 11Marth and Roy debuted in Melee representing which series that had not yet been released outside Japan?
Fire Emblem
Their popularity helped bring the strategy series west; Mewtwo, the Ice Climbers and Mr. Game & Watch also debuted in Melee.
Q 12Melee holds which sales distinction?
Best-selling GameCube game
It passed seven million copies by 2008 and at its peak an estimated 70% of GameCube owners had it.
Q 13Which single-player addition in Melee took players through side-scrolling Nintendo worlds?
Adventure
Melee also introduced collectible trophies and the Home-Run Contest, in which you whack a Sandbag as far as possible.
Q 21Which item, introduced in Brawl, must be broken to unleash a character's ultimate attack?
The Smash Ball
Brawl also introduced Assist Trophies, which summon non-playable characters, and online play over Nintendo Wi-Fi Connection.
Q 22Roughly how many copies did Super Smash Bros. Brawl sell worldwide?
13 million
That made it the eighth best-selling Wii game; it scored 93 on Metacritic and was named Fighting Game of the Year by the AIAS.
Q 23Which website did Sakurai run to teach players strategies and reveal Brawl's content day by day?
Smash Bros. Dojo!!
In 2022 he took the same teaching instinct to YouTube with a self-funded channel of 256 game-design videos.
Q 14Which fan-made effort gave Melee rollback netcode and online play, extending its competitive life?
Project Slippi
Project M was a different mod that reworked Brawl to play more like Melee.
Q 15The 2013 crowdfunded documentary about the competitive Melee community was called what?
The Smash Brothers
The same year Nintendo tried to cancel Melee's EVO tournament and backed down after a fan backlash.
Q 16What happened when Melee was scheduled for the EVO 2013 fighting-game championship?
Nintendo tried to cancel it, then relented after backlash
The community had voted Melee in through a charity drive; the incident is a landmark in Smash esports history.
Q 17The advanced Smash technique of air-dodging diagonally into the ground to slide is called what?
Wavedashing
It is a hallmark of competitive Melee; later games changed air-dodge physics so it works differently or not at all.
Q 18Which company did Sakurai found in 2005 after leaving the studio that made Kirby?
Sora Ltd.
He set it up with his wife Michiko; it worked with Bandai Namco on the later Smash games and he directed Kid Icarus: Uprising in 2012.
Q 19Which two characters in Super Smash Bros. Brawl were the series' first third-party fighters?
Snake and Sonic
Metal Gear creator Hideo Kojima had asked Sakurai to include Snake as far back as Melee.
Q 20What was the name of Brawl's plot-driven side-scrolling story mode?
The Subspace Emissary
Its villain, Tabuu, is the only main Smash antagonist created for the series rather than borrowed from another game.
Q 24Which studio co-developed the 3DS/Wii U games and Ultimate with Sora Ltd.?
Bandai Namco Studios
The 3DS game, out in Japan in September 2014, was the first handheld entry in the series.
Q 25Which of these firsts belongs to Super Smash Bros. for Wii U?
First eight-player matches
The 3DS and Wii U games were also the first with amiibo support, Mii Fighters and downloadable characters.
Q 26Which of these newcomers made their Smash debut in the 3DS/Wii U games?
Wii Fit Trainer
The others all arrived in Ultimate; Mega Man and Pac-Man were the 3DS/Wii U era's big third-party additions.
Q 27Which Final Fantasy VII hero arrived as DLC for the 3DS and Wii U games?
Cloud Strife
Sephiroth followed him into Ultimate as part of the second Fighters Pass.
Q 28How many copies had the 3DS version of Smash sold by September 2022?
9.64 million
The Wii U version, on a much smaller install base, sold 5.38 million.
Q 29On what date did Super Smash Bros. Ultimate launch on Nintendo Switch?
7 December 2018
Despite reusing the look of the Wii U game, the team says it was built from scratch with new assets.
Q 30Including Echo Fighters and DLC, how many fighters does Super Smash Bros. Ultimate have?
89
The base game shipped with 74, including every character from previous entries plus 11 newcomers; two Fighters Passes added 15 more.