Super Smash Bros. Trivia
0Loading crowd target
0Loading crowd target
7correct to beat the crowd
99 free Super Smash Bros. trivia questions with answers — technology quiz, new questions added Oct 2026.
41 free Super Smash Bros. trivia questions with answers. Smash Bros trivia across every game in the series, from the 1999 Nintendo 64 original that began life as a prototype called Dragon King, through Melee's 13-month crunch, Brawl's Subspace Emissary and its first third-party guests, the 3DS and Wii U games' fan ballot, and Super Smash Bros. Ultimate's 89-fighter roster and record-breaking sales. Expect questions on the rosters (which four fighters were unlockable in the first game, which two Fire Emblem lords debuted outside Japan in Melee, who closed out Ultimate's DLC), the mechanics (damage percentages, Smash Balls, Final Smashes, wavedashing), the people (Masahiro Sakurai, Satoru Iwata as programmer, Shigeru Miyamoto's demo verdict) and the competitive scene, including the year Nintendo tried to pull Melee from EVO. Easy questions open the set; the later ones are for people who read the Smash Bros. Dojo daily. Every answer has been checked against a reference page and each question shows its citation.
30 of 99 questions with answers and explanations. Play the quiz
Q 01In Smash Ultimate's numbered roster, which character is fighter number 01?
Mario
Mario is number 01 because fighters are numbered in the order they joined the series, starting with the 1999 original's cast. Donkey Kong, number 02, comes from the same 1981 arcade game.
Q 02Instead of a health bar, how does Super Smash Bros. track how hurt a fighter is?
A rising percentage
A rising percentage: the higher it climbs, the further each hit sends you flying. A standard match has no health to drain, so fights are won by launching rivals clean off the screen.
Q 03What was the working title of the Smash prototype, made before any Nintendo characters were in it?
Dragon King: The Fighting Game
Dragon King: The Fighting Game used plain placeholder fighters, and the crossover idea came later. Its designer kept the prototype and showed it running on YouTube in October 2022.
Q 04Which Nintendo figure first rejected the idea of its mascots fighting, then approved it after seeing a four-character demo?
Shigeru Miyamoto
Shigeru Miyamoto was against the crossover at first. The demo starring Mario, Donkey Kong, Samus and Fox was shown only once it was well balanced, and permission followed.
Q 05Which studio developed the original Super Smash Bros. for the Nintendo 64?
HAL Laboratory
HAL Laboratory needed a finished game quickly after its other Nintendo 64 projects were cancelled. The fighting prototype was picked because it would take less time than a rival pitch, and it reached Japan in January 1999.
Q 06How many playable fighters did the original 1999 Super Smash Bros. have?
12
12: eight were ready at the start and four had to be unlocked. Bowser and King Dedede were among those planned but cut, and both got in with later games.
Q 07Which of these was an unlockable, not a starting, fighter in the first Super Smash Bros.?
Ness
Ness, the EarthBound hero, only shows up once you clear the 1P Game on Normal with three lives or fewer and no continues. Even then you have to beat him in a duel on Dream Land to keep him.
Q 08Which future Nintendo president wrote the code for the prototype of the first Super Smash Bros.?
Satoru Iwata
Satoru Iwata was leading another project, so he programmed the prototype at weekends. He also proposed the 'Bros.' in the title, to suggest friends settling a little disagreement rather than enemies.
Q 09Which giant glove is the classic final boss of Smash's single-player mode?
Master Hand
Master Hand, a floating right-hand glove, has been a boss in every Smash game since 1999, joined from the second game by the left-handed Crazy Hand. Ultimate finally lets you play as him, for one battle.
Q 10Which Melee newcomer hurts itself whenever it uses one of its own electric attacks?
Pichu
Pichu takes recoil damage from its own electricity and is easy to launch, so it was treated as Melee's joke character. When it came back in Ultimate it was far stronger, and tournament players took it seriously.
Q 11Marth and Roy debuted in Melee representing which series that had not yet been released outside Japan?
Fire Emblem
Fire Emblem had never left Japan, and the team added Marth expecting he might be cut abroad. He and Roy stayed in, still speaking Japanese in every version, and the series began reaching the West soon after.
Q 12Sandbag made its debut as the punchbag of which Melee minigame?
Home-Run Contest
Home-Run Contest gives you ten seconds to batter Sandbag before launching it as far as you can. Since Brawl the bag has also dropped into ordinary matches as an item.
Q 13Which single-player addition in Melee took players through side-scrolling Nintendo worlds?
Adventure
Q 21Which item, introduced in Brawl, must be broken to unleash a character's ultimate attack?
The Smash Ball
The Smash Ball drifts around the stage and breaks once it has taken enough hits. Whoever lands the last one earns a Final Smash, a super move far stronger than any regular attack.
Q 22In Brawl, what did every fighter have a 1% chance of doing each time they began a dash?
Tripping over
Tripping over: a random pratfall that left the fighter wide open for a moment. Competitive players saw it as luck deciding matches, and random tripping was taken out of every Smash game that followed.
Q 23Which website did Sakurai run to teach players strategies and reveal Brawl's content day by day?
Smash Bros. Dojo!!
Adventure opens with a dash to the flagpole in the Mushroom Kingdom. Later you hunt the Triforce through an underground maze, then race a 40-second countdown to escape the planet Zebes.
Q 14Which fan-made effort gave Melee rollback netcode and online play, extending its competitive life?
Project Slippi
Project Slippi, led by a developer called Fizzi, added rollback netcode to Melee running on the Dolphin emulator. It landed in summer 2020, just as the pandemic shut in-person tournaments, and the scene moved online.
Q 15The 2013 crowdfunded documentary about the competitive Melee community was called what?
The Smash Brothers
The Smash Brothers is a nine-part series by Travis 'Samox' Beauchamp, made for about $12,000 and free to watch on YouTube. It is credited with reviving interest in competitive Melee.
Q 16What happened when Melee was scheduled for the EVO 2013 fighting-game championship?
Nintendo tried to block the stream
Nintendo tried to block the stream days before the event, then backed down after a fan backlash. Melee had earned its slot when its players gave about $95,000 to a breast cancer research drive.
Q 17The advanced Smash technique of air-dodging diagonally into the ground to slide is called what?
Wavedashing
Wavedashing is no glitch: Melee lets an air dodge keep its momentum when it hits the floor, so the fighter slides while still free to attack. Nobody designed it as a move, yet it became the mark of expert play.
Q 18Which company did Sakurai found in 2005 after leaving the studio that made Kirby?
Sora Ltd.
Sora Ltd. has only two permanent staff, him and his wife Michiko. It is less a studio than an agency, hiring him out as a freelance director to whichever company is building the game.
Q 19Which two characters became the Smash series' first third-party fighters in Brawl?
Snake and Sonic
Snake and Sonic were both requested years earlier, during Melee: Metal Gear's Hideo Kojima asked for Snake and Sonic Team's Yuji Naka for Sonic. The game was too far along, so both waited for Brawl.
Q 20What was the name of Brawl's plot-driven side-scrolling story mode?
The Subspace Emissary
The Subspace Emissary tells its whole story with almost no spoken dialogue, only gestures and grunts. The plot was worked out with Kazushige Nojima, a scenario writer known for the Final Fantasy series.
Smash Bros. Dojo!! posted every weekday from May 2007 to April 2008. Sakurai wrote it himself while directing the game, and he had a third job on Brawl too: he voiced King Dedede.
Q 24Which outside company co-developed the 3DS and Wii U Smash games and then Ultimate?
Bandai Namco Studios
Bandai Namco Studios brought in staff from its own fighting series, Tekken and Soulcalibur, for the 3DS and Wii U games. Having the same team back let work on Ultimate get going far faster.
Q 25Which of these firsts belongs to Super Smash Bros. for Wii U?
First eight-player matches
First eight-player matches: the Wii U game's 8-Player Smash doubled the usual four fighters. The crowd came at a cost, as only certain stages could hold that many.
Q 26Which of these newcomers made their Smash debut in the 2014 games that came before Ultimate?
Wii Fit Trainer
Wii Fit Trainer was unveiled at E3 2013 and fights with yoga poses and exercises lifted from her home game. The other three all had to wait for Ultimate.
Q 27Which Final Fantasy VII hero arrived as DLC for the 3DS and Wii U games?
Cloud Strife
Cloud Strife arrived in December 2015 because players kept asking for a Final Fantasy fighter, and he drew the most support of any. He brought the Limit Break gauge from his own game with him.
Q 28Which veteran fighter was dropped from the 3DS and Wii U games because the handheld could not cope?
Ice Climbers
Ice Climbers were planned and even ran on Wii U, but the team could not get the two-character pair working on the 3DS however hard it tried. They were cut from both versions and did not return until Ultimate.
Q 29Which fighter, absent since Melee, returned in 2015 as the first downloadable character in Smash history?
Mewtwo
Mewtwo came back in April 2015, free at first to Club Nintendo members who had registered both the 3DS and Wii U versions. Everyone else could buy the fighter about two weeks later.
Q 30Which two beings are the antagonists of Ultimate's World of Light mode?
Galeem and Dharkon
Galeem and Dharkon are at war with each other as well. Defeat only one and the survivor swallows the world in light or in darkness, so the true ending means beating both in the same final battle.